Tuesday, October 22, 2019

How to: Write your own Villain for Wildermyth - Part 3

This is part 3 of a series where I'll teach you how to write and implement your own "main story" for Wildermyth.

Part 1 - Creating a Villain
Part 2 - A Custom Fight

Wildermyth is a mythmaking tactical RPG currently in beta. Our philosophy is to put as much storytelling power into your hands as possible, and part of that is exposing our tools so that you can craft your own stories inside the game.


That's our goal, anyway. The tools I'm going to show you today are under active development, but they work right now and they're only getting better. Some of this stuff is documented on the wiki, and some needs to be. If you decide to give this a shot, find me on our Discord. We have a tools-and-modding channel just for this, and I'll be thrilled to answer your questions and help however I can.

How To: Create a Custom Monster in Wildermyth



Wednesday, October 16, 2019

New Trailer, New Campaign and an Official Release Date

It's been a couple of years, our gameplay looks loads better, we have more features to, er, feature, and it's high time we made an updated trailer for Wildermyth:


Oh and hey, what's that at the end? Looks like Wildermyth has an official Steam release date:

Steam Early Access:
November 13, 2019!
https://store.steampowered.com/app/763890/Wildermyth/

You heard it here fir—okay, you probably didn't hear it here first. This is a dev blog. Anyway, mark your calendars and give it a wishlist!

(And remember, those of you who bought the beta on itch automatically get Wildermyth on Steam as well. Thanks for being awesome.)

* * *

With that comes a new five-chapter campaign, our second one after the introductory Ulstryx campaign!

This one is called Enduring War, and it features Morthagi as the main enemy. You'll be beating back the clockwork undead, of course, and we're also hoping to give you some chunky, meaningful choices during the campaign that explore what it means to be human, mortal or otherwise...


So then one thousand years later, this becomes your problem. How so? 

Give it a whirl and find out.



Patch Notes: 0.7+74 Agarantha


0.7+74 Agarantha