No sir, no madam, that will not do. They need to see this:
Of course, that means drawing and saving out somewhere in the neighborhood of around 400 new image files, because our character rig—between all the outfits, accessories, and swappable limbs—is a beautiful towering monstrosity thousands of layers high.
So after a few days of creating files with names like, "hunterF_armor_baseCloth_armR2_traff1.png" and "mysticM_augment_braceletFeatherL2B_untinted.png," my brain undergoes exciting phase changes.
But with a bit more work on the implementation side, we'll hopefully have a more accurate rig for the next playtest.


