Thursday, June 27, 2013

Interface Study - World Map

None of this is functional yet, but this is the basic layout I'm thinking of.

  • Similar to the in-mission view, the top bar will be administrative (actually 'Heroes' should be replaced with things like save,load,menu, options or whatever). 
  • The bar on the left lets you select bases, and the action bar at the bottom lets you take action with those bases. 
  • The panels on the right show you global stuff, and will have a few buttons for advancing time or activating missions (or deep-diving into lore?)

Does this more or less match what you have in mind? Is there any missing functionality? Functionality we don't need?

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