It can do a few cool things, like animation.
Above is monster3.plc, which you'll find in the "demo" folder. It has a few different poses and can animate between them. Try dragging the vertices around. You can always reload if you get it in a bad place.
For now you can't do much from the UI, I do about half the editing with a text editor on the file itself. So it's really ready for prime time yet. But as an experiment I think it's pretty interesting.
I've been thinking a lot lately about how 2D animation wants to work. There are some really cool things you can do with vertex and pixel shaders, that traditional animation tools don't give you access to. On the other hand you still want your animation tool to support grouping and rigid-body transforms (which mine does not yet.)
Somewhere in our collective heads there's a tool that gives you the power you want over the gpu without making you understand it, and that allows you to do the basics really easily too.
Next up for legacy though is just getting these animations into the game, and then marching forward on the fun combat backlog.

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