Making good progress on rendering walls. We're calculating offsets, building loops using UV tiles of various sizes, and fading the wall when the camera needs to see through it. I also want to add in a bit of coordinate perturbation, and bridging for diagonal segments, so that it looks a bit less jagged. That, and rendering grid outlines on the floor, I think will go a long way towards making it feel like a space.
..I still need to get shadows back on line, and I want to push lighting much further as well. And fog. And scenery. And play with the camera controls. Gah so much to do. And that stuff might take a back burner to developing the gameplay. My short term goal is to schedule a multi player playtest, and for that I'll need multiple sides, combat, and perhaps even victory conditions.

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