Friday, May 30, 2014

Walls and Underwalls

Making good progress on rendering walls. We're calculating offsets, building loops using UV tiles of various sizes, and fading the wall when the camera needs to see through it. I also want to add in a bit of coordinate perturbation, and bridging for diagonal segments, so that it looks a bit less jagged. That, and rendering grid outlines on the floor, I think will go a long way towards making it feel like a space.

..I still need to get shadows back on line, and I want to push lighting much further as well. And fog. And scenery. And play with the camera controls. Gah so much to do. And that stuff might take a back burner to developing the gameplay. My short term goal is to schedule a multi player playtest, and for that I'll need multiple sides, combat, and perhaps even victory conditions.

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