Thursday, February 26, 2015

Got a Job to do.

I've implemented some of the design work from last time, and I moved on to the campaign, in order to give the game more of a structure, on which to hang things like character development. At the heart of that structure is the Job system. Jobs are anything that you allocate your heroes to, from missions to research, scouting, construction, whatever. Jobs can also be plot drivers.


Along with bringing the campaign infrastructure up to speed with the rest of the, game, there are some nice UI improvements, like seeing your heroes and parties on the world map. In this case our party has traveled to Goldensong's Outlook and is working to clean it out.


 When you finish you get results. These can include resources like ores, or character development (that's the plan at least.) For combat jobs, you'll get the same screen with Victory or Defeat instead of Complete.


I have a simple little design for the first few campaign jobs, I paper prototyped it several months ago. There's just a bit more tech to put in place before I can get that up and running. Then we should be able to integrate character development into jobs and combat missions.

Soon* we should be at the point where you can roll up a group of heroes and take them through a tiny little plot arc. I am excite.

*You know how soon works in game development, right?

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