This is the changelog that I'm developing. Here are the changes since the last blog entry (June 15).
WARNING: don't read this. it's really long. A lot of things are changing. :-)
2015.07.07
MISSIONS:
tuning: attack rolls have been changed. Attack is now 1d100+stats and defense is now 1d20+stats.
tuning: surround should only affect melee attacks.
ui change: move tab-next-unit button up near end-turn button. makes ability bar more consistent.
ui feature: ability bar handles too many abilities by stacking them up vertically.
bugfix: scroll wheel works for combat log
bugfix: typing text into chat does not trigger gameplay shortcuts
bugfix: ui elements properly suppress in-world ui hovers.
2015.07.06b
CAMPAIGN: works again.
there is still a known issue where farmers keep creating training jobs.
But that doesn't show up until they very end.
2015.07.06
KNOWN ISSUE:
-The campaign is currently broken. But I wanted to get these changes out anyway.
MISSIONS:
feature: improved character tooltip.
-more relevant abilities: only abilities that can be used, all attacks and first "other"
-Now shows class and tier if available,
-shows aspect details
-shows history blurbs.
feature: improved aspect tooltip
-shows icon, name, value (if not 1), and blurb.
-aspect descriptions are more specific and more personal
feature: tooltip delay now configurable in interfaceOptions.json file.
-Default changed to 400ms from 200.
-However, ability use tooltips show immediately.
feature: Confirm step for abilities.
-abilities that don't require selecting a target on the map now require a confirm step.
-a card pops up right above the button to prompt you to confirm.
-to confirm, click again or press the accelerator again.
-this can be disabled in interfaceOptions.json
feature: improved ability prediction tooltip
-now shows up instantly and updates as the prediction is refined.
-shows more relevant results in a nice table.
tuning: reduced the number of aspects that show up in floating combat text
-to make floating text and prediction tips more relevant.
feature: combat log has been reworked.
-shows all ability uses and all attacks (even when triggered by other circumstances (guard))
-shows important aspects gained and lost
-breaks down attack/defense rolls to make it clear what's going on
-breaks down damage rolls to make it clear what's going on
WARRIORS: tweaks
tune: embattle now costs 1 action instead of 1 heroism, desperate engage is added
ability: desperate engage (green) spend 1 heroism for an attack that does 25% damage and engages the enemy.
tune: Vanguard (blue) renamed to Sentinel, now free and automatically applied.
tune: Overbuilt (blue) now grants +4 tenacity (stress capacity) (HP) instead of damage reduction.
2015.07.02
MISSIONS
feature: added text in the top banner that tells you what you are selecting.
Right now it is fairly generic, but it can be customized per ability.
The idea is that this should make it easier to use complicated abilities.
For example Blazing sword now tells you whether you are selecting an ally or an enemy.
feature: added an End Turn button with an accelerator. (Z by default)
If any characters have half or more time units remaining, it will issue a prompt.
Otherwise it will end the turn immediately.
mechanism: ice damage has been added, as well as ice resistance.
MYSTICS: Mystics at level 2 can interfuse with 2 targets, and gain one of the following bluehorn abilities:
ability: dragontongue - spend 1 action and exhaust 1 blaze, select a second interfused target as the origin..
-a gout of flame 3 tiles wide shoots forth from the origin, up to 4 tiles long.
-it does magic damage to anything inside it
-and has a 20% chance per tile of lighting a blaze.
ability: Blazing Sword, Burning Arrow - spend 1 action, must have at least 1 blaze interfused.
-grant a free attack to a nearby ally.
-the attack does bonus damage and lights a blaze at the target.
ability: Heatsink - spend 1 action and select two interfused targets, to transfer heat between them.
-The first target is hit with ice damage, and adjacent units take half.
-Ice patches can spawn, which have a 33% chance to make a unit fall down when entering one.
-The second target is hit with fire damage, and adjacent units take half.
-Blazes can spawn nearby as well.
2015.07.01
MISSIONS
bugfix: destroyed scenery could leave shadows behind.
HUNTERS:
bugfix: prepared shot was not granting a free attack unless the hunter was in Grayplane. fixed.
tune: reduce Grizzlygrim damage.
MYSTICS: Mystics have been reworked. They now feature a new mechanism, Interfuse.
mechanism: Interfuse - Mystics can mingle their life energy with inanimate and animate objects.
-at level 1 a mystic can have 1 target interfused at a time. This goes up to 2 and eventually 3.
-at level 1 a mystic can interfuse with Scenery and Blazes.
-Interfusing reveals a number of abilities depending on the target(s). Experiment to find them all!
ability: Interfuse - spend 1 action to interfuse with 1 target.
ability: Quickfuse - spend 1 heroism to instantly interfuse with 1 target.
ability: Withdraw - free - cancel Interfusing with a target. This allows you to interfuse with a new target.
recipe: 1 Interfused Blaze -> Fireleash - spend 1 action to move the blaze up to 3 tiles,
-dealing damage fire damage to the target
-and half-damage to tiles it passes through.
recipe: 1 Interfused Furniture -> Splinterblast - spend 1 action and select a nearby area
-destroy the furniture, spreading debris and potentially fire.
-deals damage to units and causes a slow effect.
recipe: 1 Plant -> Leafshower - spend 1 action
-units within 2 tiles of the target get a penalty to hit on their next attack.
2015.06.29
HUNTERS: Hunters at level 2 gain one of the following (bluehorn) abilities.
ability: Grizzlygrim (blue) spend 1 heroism to apply a poison to all your weapons for 2 turns.
-Any damage dealt to enemies inflicts Grizzlygrim.
-Grizzlygrim can stack, and deals damage at the start of the enemy's turn for 3 turns
-Older hunters brew more potent poison.
ability: Felling Wire (blue) spend 1 heroism and an action to create a tripwire trap from your current location.
-When enemies step on the trap, they stop moving and take 50% more damage until they get up.
-The trap goes away at the end of the turn in which it is triggered.
ability: Flashcone (blue) spend 1 heroism to toss a specially prepared pine cone into a fire within range.
-Allies adjacent to the fire gain Grayplane (they are hidden from enemies, and gain a free attack).
-Enemies adjacent to the fire are Dazzled (they cannot defend - hit rate is 100% against them)
2015.06.27
MISSIONS:
bugfix: animations play in more like the correct order. (Attack and hurt play simultaneously.)
HUNTERS:
Hunters have been reworked. They now feature two new mechanisms, Grayplane and Traverse.
ability: Conceal - When in at least some cover, the Hunter can spend 1 heroism to enter Grayplane.
-Cannot use Conceal if Grayplane was broken this turn.
mechanism: Grayplane - when in grayplane, the hunter cannot be seen.
-Attacks and most similar actions cancel Grayplane.
-Move at reduced speed.
-Ending the turn with no cover cancels Grayplane.
-Gain one free ranged attack. (this attack breaks Grayplane, like regular attacks.)
ability: Traverse - passive. The hunter gains extra speed if they did not attack on the previous turn.
-The Grayplane free attack is an exception.
-The hunter may also move through some scenery when Traverse is active.
ability: Prepared Shot - The hunter chooses a line of sight to watch, and ends her turn.
-If an enemy moves into or across the line, the Hunter shoots the enemy.
-If the prepared shot is not triggered, the hunter gets a free attack at the beginning of her next turn.
-The free attack must be used before any other abilities, including movement, or it is lost.
2015.06.24
MISSIONS:
bugfix: invalid moves should no-longer break the ui.
bugfix: targeting tiles that belong to large units should work better
bugfix: fixed a bug where it was difficult to walk behind a figure because of bad feedback.
bugfix: fixed an issue where effects would resolve out-of-order. (e.g. move-guardAttack-move, then die)
feature: destructible furniture
-two new abilities, clear brush and destroy object for dealing damage to scenery.
-fire can spread to flammable scenery and burn it over time
-destroyed scenery spreads debris and fire if applicable
-the tile(s) become walkable.
feature: attacks and damage now include placeholder animations
feature: abilities now show up as floating text when used.
feature: combat-relevant aspects now show in world when added or removed.
feature: Warriors in the Underground Assault scenario are level 2, and have a random blue ability (see below)
WARRIORS:
ability: Vanguard (blue) - replaces Guard. Enemies hit while Guarding are Engaged and lose half their remaining time.
ability: Overbuilt (blue) - take 50% damage from ranged attacks, and 80% from others.
-Also can run through scenery, destroying it.
ability: Battledance (blue) - whenever the warrior kills an enemy, she gains a free attack.
-If the attack hits, it Engages the enemy.
2015.06.22
CAMPAIGN:
feature: when all classes are researched, farmers will ask to be promoted to a class.
-will give player a choice of warrior, hunter, mystic
feature: when the company has less than 5 heroes, a recruitment quest will show up
-completing the quest gives the player a choice of 3 new heroes, hire one of them.
feature: characters age.
-stats change with time
-characters eventually die of old age
feature: characters heal injuries with time
-larger injuries take much longer to heal
GENERAL:
bugfix: multiple instances can be run simultaneously again.
-if you have 2 folders, they will now operate totally independently.
-it is possible to connect them together by hosting a server with one instance and connecting to it with another.
-you must use a different player or you will kick yourself off.
-then you can play multiplayer against yourself!
-this is useful for testing abilities and such, in addition to being a cool preview of a pvp feature..
feature: now possible to turn off mouse capture in the "interfaceOptions.json" file.
-this is useful for testing with multiple instances so you don't have to alt+tab constantly.
MISSIONS:
feature: heroism is now granted on a last hit.
tune: heroes start with 2 heroism instead of 3.
feature: end turn improvements, the game now detects heores that are "probably done" and moves on to the next hero.
-you can tab back to heroes that are "probably done"
-abilities that cost zero can still be used (e.g. heroism)
-when you use an "end turn" ability, that character is "really done" and can't use any more abilities.
-Also removed from the tab order.
feature: Fixed camera angle, and tied camera pitch to camera zoom so you can control both with the scroll wheel.
tune: make UA tunnels a bit bigger and add lights to them
WARRIORS:
ability: Embattle - spend 1 heroism to get a free attack on an adjacent target that isn't engaged.
-Deal half damage, Target is engaged and slowed.
mechanism: Engage
-enemies that are engaged provoke a free attack when they move. They are no-longer engaged.
-If the warrior moves away from the engaged unit, it is no-longer engaged.
mechanism: Engage Slow
-when an enemy becomes engaged, it is also slowed until the end of its turn. Movement costs double.
-this effect persists even if the enemy is no-longer Engaged.
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