Thursday, September 28, 2017

Wildermyth has a trailer! Also, there is music in it

Wildermyth's first game trailer is out! You should watch it. Allow me to make that extremely convenient for you:


Annie is a star. She did a huge amount of work storyboarding, animating, and editing. But since I am not Annie, I'm going to talk about the music involved and the rollercoaster of creating that instead.

Some truths from around the time I wrote the song:
  • The team was talking a lot about Wildermyth's opening quest: something strange is happening in the woods, and the threat turns simple townsfolk into adventurers and heroes
  • I had learned a little about mountain dulcimer but didn't own one yet
  • I spent enough time with my sample library to forget what is idiomatic to the instrument, and was writing impossible things that didn't sound like a mountain dulcimer at all
So I'm binge-listening to mountain dulcimer playlists on YouTube and hoping osmosis will fix my problems, when something glorious happens. Late one night, suddenly everything from team meetings and the recordings coalesced into that elusive thing: muse-level inspiration.* The song came out complete and quickly; it took about an hour to write it down and record a demo on my phone.

Gentle reader, now you can hear that demo too:


I thought of it as a cool little internal thing that might contribute to our inspiration feedback loop. Recently Doug had written a story about the cultists, and it helped bring us all into that world. I wanted to do something similar.

The team liked it! The idea of using it for a trailer someday was born. It was exciting, and far beyond my hopes. I decided to flesh out the arrangement, record it, and then have it ready and waiting for the future. The song was basically done, so the rest should be easy, right? Right? Hahahahahahaha no.

Arranging the song was rough. Everything I tried felt derivative and stupid. Real talk for a minute: one of my struggles as a composer has been to accept that having a toolbox does not make me a hack.** The truth is that having a toolbox means I have experience, understanding, and contextual awareness. Still, sometimes understanding one's own work can masquerade as feeling like it is devoid of meaning or mystery.

There was no deadline, so I worked on it in fits and starts. Eventually the terrible guilt of having nothing to show the team overwhelmed the terrible fear of showing something bad. (I strive to evolve beyond this method of task completion.)***

Asides aside, here's what I eventually ended up with. I'm actually quite pleased by it:


Happy ending, right? But it's not the end yet!

The time comes: we are ready to make a trailer. Annie played with the audio against a storyboard, and made a rough edit that fit the trailer's story-arc and our self-imposed time limit. She sent me this, sped up 15%, for reference. I'm posting it if for no other reason than chipmunk voices are funny.


I made a nice edit for her to try, and a couple other options for good measure. Instead of speeding up the song, though, I found ways of cutting out more time without sacrificing the flow.

But eventually, it sinks in that the song is too slow. Not just, “a verse takes too much time,” but “this doesn't make for an exciting, well-paced trailer”. I realized that using the song was a dangerous assumption. It fits the world of the game and we like it, but sometimes I like this is a poison that keeps you clinging to something ineffective. Killing your darlings and all that. But at this point the best option was to somehow make it effective. Cue: STRESS.

There wasn't enough time to re-record everything, so I looked for tools that could speed it up without changing the pitch, over-compromising the quality, or burning a giant hole in my bank account. I figured out that Audacity could speed up the song and then bring the pitch back down without sacrificing too much audio quality, so things were looking good again. Annie also asked if I could add some pizzicato or something to the verses. For the sake of getting her something to cut against, I focused first on just getting the framework of the edit nailed down, and recording later. But by the time we settled on the edit, she said, “don't worry, I think it will work as is,” and I let it go. Soon after, Annie sent the team the first rough pass of the trailer:


It was immediately obvious why she asked for something more. There just wasn't enough in the music to support the visuals.

I got to work right away. It didn't need a whole lot – a new cello part to function as a bass line, and more drum action – but that little bit made an enormous difference. To keep things consistent, I recorded at the original tempo, mixed the new material into the trailer edit, then sped it up and tuned it down again. There will always be some things I notice due to the speed-up, but overall I'm really pleased with how everything came together. Now, it's a happy ending.

After taking this journey together, I think it's worth watching and hearing the final result one more time in context. Allow me to make that extremely convenient for you:




*I do not believe in muses, but that is another post for another time and another place.

**I could write a very long editorial about this feeling, ways I've seen it manifest in other people, and the environment that allows both it and an attitude that music is worthless to simultaneous flourish, and oh wow, hey why does anybody let me write blogs, I am too serious and introspective for my own good, let's get back on track.

***For anyone who struggles with the same feelings, I will tell you what I did to finish the piece – I made arrangement choices that felt the best despite being hackneyed, and when all the bones were there I embellished some things and took other things away, and kept nit-picking until I felt good about it. If this sounds like basic technique and a painfully obvious solution, you are correct. The important takeaway is this: sometimes the obvious choice is the best choice, and that may not be clear to you while in the throes of self-doubt. Take heart, my fellow stress-writers. Keep confidence in your ability.


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