We want some of our mission maps to eventually include ruins, because ruins are like the chocolate sprinkles of fantasy worlds, you just sow them here and there and they make everything more fun.
So I drew up a bunch of ruin-y pieces of scenery in a big Photoshop file, and they'll appear on the maps that are tagged with "ruins." And we wanted to try something new, where we make different versions of a piece of architecture for the different biomes that your missions can take place in (forest, field, swamp, foothills, & cave). So above the base group of super-boring-general stone ruins, there are a bunch of layers that mess with colors and add vegetation/fungi for each biome.
The result is a lot more separate files to save out, but I think the extra flavor will be worth it.
So I drew up a bunch of ruin-y pieces of scenery in a big Photoshop file, and they'll appear on the maps that are tagged with "ruins." And we wanted to try something new, where we make different versions of a piece of architecture for the different biomes that your missions can take place in (forest, field, swamp, foothills, & cave). So above the base group of super-boring-general stone ruins, there are a bunch of layers that mess with colors and add vegetation/fungi for each biome.
cave
field
foothill/mountain
forest
swamp
The result is a lot more separate files to save out, but I think the extra flavor will be worth it.





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