Here are several more improvements aimed at making it more clear whose turn it is, and who still needs to move. First, when a hero is out of time, we end his or her turn immediately, rather than waiting for you to push the button.
Next, we removed all actions from the action bar when you are done with your turn, and we added a new button to the ability bar that lets you advance to the next unit.
Finally, the portrait cards now tint to a sepia tone and animate over to the left when a hero's turn is over. This makes a big difference! And when it's your turn again, they all brighten up and animate back, which is a nice cue.
It's not what I'd call shippable, because we're missing a clear in-world indicator, not to mention most of the UI art is programmer art, but it's getting easier to use, and I should be able to leave it alone for a while.
Next up is more mission content. I want to build out a complete (minimal) plot line for the Gorgon Menace. That's going to be our first playtest content.


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