We've got 2x2 units now.
And raccoons that shoot spikes from their cleft tails!
Ability buttons have colors now, and end-turn buttons are moved to the far right to make it less likely that you will accidentally end your turn. The camera is nicer. And this is a new map too, a puzzle cave. Well it will be a puzzle once I implement locked doors and key pickups. :-)
Things are moving fast, and I'm starting limited playtests with a couple of people. If you're interested in, and capable of, providing technical/design feedback on a pre-alpha product, let me know. Otherwise the main friends and family round is still a ways off, once we have a bit more content and polish.


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