Wednesday, July 13, 2016

Drauven! An Actual Pass.


Our grouchy tree-dwelling lizardfolk are finally getting a real, built-out art pass so that they can start showing up in the game.* We want the drauven to feel like individuals even when their "class" stays recognizable, so what you don't see here is that things like feathers, horns, masks, and outfit details are all broken/layered out. That way, we can mix and match them. Between that, size tweaks, and slight color tinting, hopefully all the Grunts coming at you won't look like complete clones, but will still be distinguishable from say, Priests. (The big label that says "Drauven Grunt" above its head will also help. Probably.)

You may notice that almost all of them are clenching a fist. They're JUST THAT ANGRY ALL THE TIME. Nah actually, that's where weapons will go. Those haven't been drawn yet. Probably spears and clubs will be their go-tos, since they won't have much metal, except for what they loot off of their enemies. Maybe one brute will be carrying the Ancient Sword of So-And-So, and you get to win it back.

Drauven are probably the most humanoid enemies in the game. They definitely have a society, they have values, and you may even be able to talk to them. If we throw in scope-creeping design shenanigans like "You can make a decision to negotiate with these guys instead of massacring them," Drauven will be strong candidates for that sort of thing.

*- Once I actually break out all the assets, somebody designs their specific abilities, and Nate's list of "Stuff to Implement That's Way More Important Right Now" gets shorter.

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