Wednesday, July 20, 2016

UI, Animation, VFX

We've finished a UI Pass on the game. Everything has a new look and feel, based on a paper metaphor. The UI now scales depending on resolution, which is nice on its own and is a step towards supporting retina. I think brings us close to beta quality for UI and HUD art. Which makes it by far the most finished aspect of the game. :-p



Characters now face eachother when fighting, and face the  direction they're walking (but still cheat to the camera.) And we have some demo visual effects present for combat, which you can barely make out here:



(It's hard to screen grab them and it's too loud here to make a video right now sry)

This is possible because we've integrated Spine for character animation, which lets us add in arbitrary visual effects and get a lot more advanced with animation. Here's a test in the tool where we separate the head piece and add facial expressions to see what kind of emotions we can communicate:



We've got audio in the pipeline now too, which I'm eager to show off as soon as it's ready. So, in total, I'm feeling real good about the game's skeleton, and we're talking more and more about how to add content. Onward to Alpha!

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