Characters now face eachother when fighting, and face the direction they're walking (but still cheat to the camera.) And we have some demo visual effects present for combat, which you can barely make out here:
(It's hard to screen grab them and it's too loud here to make a video right now sry)
This is possible because we've integrated Spine for character animation, which lets us add in arbitrary visual effects and get a lot more advanced with animation. Here's a test in the tool where we separate the head piece and add facial expressions to see what kind of emotions we can communicate:
We've got audio in the pipeline now too, which I'm eager to show off as soon as it's ready. So, in total, I'm feeling real good about the game's skeleton, and we're talking more and more about how to add content. Onward to Alpha!


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